Personal Information
Name: Barton Goodmead Player: NPC
Race: Hairfoot halfling Gender: Male Height: 3'11" Age: 26
Class: Fighter Level: 2 Weight: 63 lbs
XP: 2,512 Alignment: Lawful Good
Next Level: 4,000 Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 12 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 17 Spell: 15
Combat
Hit Points: 14
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 19
Armor
Natural armor class 10
Full armor, leather -2
FINAL: 8
Weapon Proficiencies
Dagger
Dart
Sword, short (Specialist)
Non-Weapon Proficiencies
Cooking 11
Musical Instrument 12
Shipwright 14
Spacemanship 14
Zero-Gravity Combat 9
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 18 3/2 3 1d6+2 1d8+2 P S
Dart 18 3 2 1d3 1d2 P S 2 4 8
Dagger 18 18 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Pipe, self-lighting
      • Torch
      • Whetstone
      • Wineskin
    • Dart x6
  • Items Readied
    • Sword, short
  • Items Stored
    • Chest, small
      • Boots, soft
      • Breeches
      • Drawers x2
      • Good cloth cloak
      • Shirt
      • Winter blanket
  • Items Worn
    • Apron, cloth
    • Belt pouch, large
    • Boots, soft
      • Dagger
    • Breeches
    • Drawers
    • Full armor, leather
    • Scabbard, hanger, baldric
    • Shirt
  • Spending Money
    • * Gold Pieces x50
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 36.60 pounds (None Encumbrance, 6 Movement)

Character History
Crew assignment: ship's cook

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/05/2000 12:59 PM