Personal Information
Name: Albert Player:
Race: Human Gender: Male Height: 6'2" Age: 22
Class: Fighter Level: 1 Weight: 183 lbs
XP: 34 Alignment: True Neutral
Next Level: 2,000 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 12 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 5 System Shock: 45% Poison Save: +0
Hit Point Adjustment: -1 Resurrection Chance: 50%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 7 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 30%
Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 1
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, leather -2
FINAL: 8
Weapon Proficiencies
Belaying pin
Grapple
Pike
Sword, short
Non-Weapon Proficiencies
Blind Fighting 7
Gaming 10
Spacemanship 13
Modern Languages 11
Common
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, short 20 1 3 1d6 1d8 P S
Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Items Readied
    • Sword, short
  • Items Stored
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Grappling hook
      • Lantern, hooded
      • Oil, lamp (per flask)
      • Whetstone
      • Wineskin
    • Shield, large
  • Items Worn
    • Belt
      • Belt pouch, small
    • Boots, soft
    • Breeches
    • Full armor, leather
    • Shirt
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x8
    • * Silver Pieces x8
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 20.60 pounds (None Encumbrance, 12 Movement)

Character History
Crew assignment: crewman

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/05/2000 12:58 PM