SHIPYARD

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Wreckboat
Ship TypeShuttle
Built ByHumans
Used Primarily ByRealm Exploration Group (REX)
Tonnage4 Tons
Hull Points4
Crew1/4
Maneuverability ClassA
Landing-LandYes
Landing-WaterYes
Armor Rating6
Saves AsThick Wood
Power TypeMinor Helm, Spell Engine Helm
Ship's RatingAs Per Helmsman, SR 1/Hour Per Charge Used (1 Charge/Additional SR Per Turn - SR 9 Max)
Standard Armament1 Medium Ballista (40%) (Forward) - Crew: 2
None (60%)
CargoOne Half Ton Maximum
Keel Length30'
Beam Length15'




Habanera, Blue Zephyr & Quicksilver


1) Ballista - (Medium Ballista - Forward Arc, Range: 4, Hull Damage: 1d3, Personnel Damage: 3d6, ROF: 1/3, Crew: 2, THAC0: 14, Critical Hit: 20, Cost: 600 GP) 25 ballista bolts in the container.
2) Ladder Hatch - Ladder to the lower deck.
3) Helm - The helm is in the middle of the room. There are two locked chest by the door.
4) Passenger Room - There are 4 comfortable passenger seats.
5) Cargo Hold - The cargo hold has room for one half ton of supply.
6) Shuttle Doors - Allows access from both side of the shuttle.

Ship Crew
Pilot
3x Sailors


Medic Ship


1) Upper Deck - Used for observation to locate place to land.
2) Ladder Hatch - Ladder to the lower deck.
3) Helm - The helm is in the middle of the room. There are two locked chest by the door.
4) Sickbay There are 4 bunk beds and 2 chairs where the medic could attend to the ill and the wounded. A medical desk with chair is at the back of the shuttle. There are 2 small and 1 large cabinets with many small drawers containing healing ingredients.
6) Shuttle Doors - Allows access from both side of the shuttle.

Ship Crew & Passengers
Pilot
Medic
2x Patients (4x Patients In An Emergency)


Cargo Shuttle



Engineering Ship



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