SPELLJAMMER MISCELLANEOUS

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Assorted Air Speeder, SkyHopper, Spike And Transport. - Some of the vehicles used are specific to the worlds in my campaign. Here are other vehicles: Fire Bug 1, Fire Bug 2, MedShip, Sky Hopper, Land Speeder, Spike 1, and Spike 2.
Dighy, Dory and Long Boats. - The most numrous craft seen at a spaceport. Most spelljamming ships carry long boats to land on asteroids or places a ship is not capable of landing.
Jump Gate - A Realm Exploration covert project secretly sponsord by the EIN. REX is exploring the use of hyperspace (astral plane) to shorten trips between crystal spheres without entering the phlogiston. The jump gate opens a portal gate to the astral plane to allow a ship to go through the gate. The current jump gate allows only small ships to enter and exit. The plan is to create a jump gate capable of allowing the biggest ships of the EIN to pass through. The current hurdles are hostile groups on the astral plane, how to power spelljamming ships, and construction cost of each jump gate. Three jump gate are on the design table for Realmspace, Krynnspace and Greyspace.
Racer - Space racer ships used exclusively for speed racing. If a material, magic item or design allows a better performance, you can find it on a racer. One of the most well know is the yearly Bral's Cup Race, held in honor of the royal house. It is one of the most attended and most competitive in the race circuit. Other space nation also sponsor racing, but Bral's Cup Race is the most coveted. Shady dealings and gamblings are associated with the racing circuit, so danger is always associated with racing. Here are some example of speed racers.
Spirit Warrior - The spirit warrior in my campaign universe using the information from the Arcane Space Division Of Tarkas Brain Lab IV [http://www.users.qwest.net/~malacoda/ArcaneSpace.html].


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© Ariel Sibal 2002-2005